
Certain stats being stronger on weapons were heavily nerfed. Some Aspects providing damage reduction and more damage to stunned enemies were nerfed. Many were underwhelming, but hey, it’s fine, right? At least Blizzard didn’t nerf every class and make almost every build worse, regardless of their place in the meta, right?

The patch introduced Unique items and Legendary Aspects. For all intents and purposes, Diablo 4 players were cautiously optimistic. For its part, the development team was relatively on point with several fixes and balance changes, even if it displayed an unusual propensity to fix any power leveling that could benefit players. There was still hope that Season of the Malignant would usher in some much-needed changes and improvements. Absurd respec costs, having to reassign each node in the Paragon Boards one-by-one, limited stash space, some remaining bugs – discontent over these was starting to build up. Certain classes, mainly Sorcerer, felt extremely underwhelming and needed buffs. Some Uniques were borderline impossible to earn. The enemy density in Nightmare Dungeons and Helltides felt low. However, before Season 1 would be revealed as Season of the Malignant, some players were getting a bit antsy about the state of the game. The ten million figure was announced on July 19th – remember that date. Regardless, It means many more people would be looking forward to Season 1 and probably spend on the Premium Battle Pass (or at least activate the one that came with their Deluxe/Ultimate Edition).

It’s not quite the same as saying it sold that many copies, but that’s still a hefty number. Activision Blizzard even bragged the title had been “experienced” by ten million players.

After launching in June to massive hype and strong praise from critics, the eagerly awaited Diablo 4 earned nearly $670 million in sell-through within the first five days. Things are a little down in Diablo 4 land for those who missed all the controversy over the past several days.
